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X-WR-CALNAME:IA Summit 2007
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X-WR-TIMEZONE:US/Pacific
CALSCALE:GREGORIAN
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BEGIN:VTIMEZONE
TZID:US/Pacific
LAST-MODIFIED:20070319T031448Z
BEGIN:DAYLIGHT
DTSTART:20070311T100000
TZOFFSETTO:-0700
TZOFFSETFROM:+0000
TZNAME:PDT
END:DAYLIGHT
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20070319T031332Z
LOCATION:Mesquite
UID:A3928CA6-ED08-43EA-B0F2-E0075FDF2836
SEQUENCE:6
URL;VALUE=URI:http://www.iasummit.org/2007/researchpaper/utilizing_ritua
 l_in_the_design.html
DTSTART;TZID=US/Pacific:20070326T140000
SUMMARY:Utilizing ritual in the design of information spaces for the cog
 nitively impaired
DTEND;TZID=US/Pacific:20070326T150000
DESCRIPTION:Research paper by: Dr. D. Grant Campbell\, University of Wes
 tern Ontario\, Faculty of Information and Media Studies\n\nThis paper ex
 amines the potential relevance of ritual in the design of information re
 sources for users suffering from cognitive impairments\, particularly Al
 zheimer's Disease. Using examples that show how patients with cognitive 
 disabilities respond to metaphors\, symbols and religious rituals\, the 
 analysis suggests that ritual\, with its emphasis on repetition and proc
 ess\, its use of symbols that appeal to multiple senses\, its themes of 
 plenitude and abundance\, and its dialogic relationship between believer
  and deity\, provides clues to the ways in which information systems cou
 ld be designed to facilitate comprehension and access by those suffering
  from dementia.
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T013405Z
UID:4A62E42D-19D5-4ABC-924B-077B282A47ED
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/grown_up_ia
 _from_little_to_big.html
DTSTART;TZID=US/Pacific:20070325T134500
SUMMARY:Maximum value IA: create a larger impact on the business
DTEND;TZID=US/Pacific:20070325T143000
DESCRIPTION:Austin Govella\n\nThe world over\, information architects ar
 e so busy with day-to-day projects and business as usual\, they can't fi
 nd time to work on bigger issues\, the mythical Big IA.\n\nThis prevents
  IA from offering input that impacts the entire organization. And\, it p
 revents practitioners from earning the experience they need to move from
  tactical projects to Enterprise Information Architecture.\n\nFortunatel
 y\, Big IA isn't a type of work: it’s a way you work.\n\nWe can adjust o
 ur tools and techniques to become more relevant and offer more value to 
 our organizations. By changing how we approach specific tasks\, we can t
 ransform lessons from small projects into frameworks that guide entire s
 ystems.\n\nEight strategies for maximum value IA\n\nFrom my work with gl
 obal IT companies\, Universities\, political campaigns\, interactive age
 ncies\, and financial institutions\, I’ve collected eight experiences th
 at show how common design deliverables (like wireframes\, controlled voc
 abularies\, mental models\, rich interfaces\, personas\, and flows) can 
 be used to influence – and change – the broader organization. For each e
 xample\, I’ve tried to isolate a specific strategy (and give it a memora
 ble name):\n\nTools\, not rules: \nGive people something useful they can
  use in other situations.\nMountains from molehills: \nChange perspectiv
 e to make things more important.\nPlant seeds: \nLet ideas blossom over 
 time.\nBirds with stones: \nWith everything you do\, always work towards
  multiple goals.\nEvery bitch is valid: \nIn every complaint\, there’s a
  kernel of truth (and often much more) you need to address.\nNo is only 
 part of Now: \nNo only starts the conversation. See where the conversati
 on takes you.\nFind great minds: \nThink like them. Or\, find out why yo
 u don’t.\nPlay new games: \nChange the rules and change the goals to cha
 nge the outcomes.\nIce the cake: \nAlways add one more layer.\nFor each 
 strategy\, the example shows how you can communicate the big picture whi
 le still working on the little details. These strategies bridge the gap 
 between knowing design methods and using them for maximum value.\n\nWho 
 should attend?\n\nThough the examples and strategies are useful for prac
 titioners of any skill level in any discipline\, newer and intermediate 
 information architects will learn the most.\n\nNew IAs will learn how to
  extract maximum value from individual projects\, while intermediate IAs
  will learn how to influence change across the entire organization. Thos
 e interested in Enterprise Information Architecture or User Experience m
 anagement will find the presentation and resource materials especially u
 seful.
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin
DTSTAMP:20070319T012053Z
UID:DF7C69C3-1E7C-4961-B563-F58E5BB5A1FE
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/the_web_tha
 t_wasnt.html
DTSTART;TZID=US/Pacific:20070324T103000
SUMMARY:The web that wasn't
DTEND;TZID=US/Pacific:20070324T111500
DESCRIPTION:Alex Wright\n\nWhat if the Web had turned out differently? I
 n the years leading up to Tim Berners-Lee’s world-changing invention\, a
  number of other visionary information scientists were building alternat
 ive systems that often bore little resemblance to the Web as we know it 
 today. The presentation will explore the pioneering early- and mid- twen
 tieth century work of Paul Otlet\, Vannevar Bush and Doug Engelbart\, fo
 rebears of the 1960s and 1970s like Ted Nelson\, Andries van Dam\, and t
 he Xerox PARC team\, and more recent forays like Brown's Intermedia syst
 em.\n\nIn probing the heritage of these largely forgotten systems\, we w
 ill also keep an eye out for promising ideas left sitting by the histori
 cal wayside.\n\nThe phenomenal success of the Web over the past decade h
 as overshadowed most research into alternative networked information sys
 tems\; for most information architects\, the Web is all we have ever rea
 lly known. But if the history of technology teaches us anything\, it is 
 that the best technology does not always win (see also: Mac vs. Windows\
 ; Betamax vs. VHS). Despite the Web’s current dominance\, in many ways i
 t remains\, as hypertext pioneer Ted Nelson put it\,“the simplest form o
 f hypertext imaginable.” As most information architects understand all t
 oo well\, today’s Web is hamstrung with fundamental flaws: statelessness
 \, the lack of two-way linking\, versioning\, and the inherent limitatio
 ns of the two-dimensional page metaphor. To compensate for these shortco
 mings\, we rely on makeshift workarounds like AJAX\, metadata repositori
 es\, comments and trackbacks\, and a host of other gerry-rigged solution
 s. However much information architects may like to rail against the page
  metaphor (especially at IA conferences)\, the lowly page still lies at 
 the heart of the current Web. But what if things had been different?\n\n
 What would a better version of the Web look like? If we are willing to l
 ook just a few years back\, we can find answers lying in plain sight. Th
 is presentation will invite participants to explore a world of discarded
  ideas about how electronic information retrieval systems could work\, i
 n search of useful concepts and metaphors that could guide our thinking 
 about common information architecture problems. Ultimately\, this presen
 tation will look for clues to the future of information architecture by 
 mining our not-so-distant past.
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin II
DTSTAMP:20070319T031023Z
UID:6207D0B0-129A-4D90-ADF9-28F79CEC8DDA
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/my_grandmot
 her_the_information.html
DTSTART;TZID=US/Pacific:20070325T090000
SUMMARY:My grandmother the information architect: The IA of everyday lif
 e
DTEND;TZID=US/Pacific:20070325T094500
DESCRIPTION:Hallie Wilfert\n\nThe first edition of the Polar Bear book d
 escribes an information architect as a person who:\n\nclarifies the miss
 ion and the vision for the site\, balancing the needs of its sponsoring 
 organization and the needs of its audiences\ndetermines what content and
  functionality the site will contain\nspecifies how users will find info
 rmation in the site by defining its organization\, navigation\, labeling
 \, and searching systems\nmaps out how the site will accommodate change 
 and growth over time.\nMy grandmother is a person who:\n\nclarifies the 
 mission and the vision for her home\, balancing the needs of my grandfat
 her and the needs of anyone who might visit her home\ndetermines what st
 uff in her home stays and what stuff goes out to the trash\nspecifies ho
 w people will find things in her home by defining its organization\, nav
 igation\, labeling\, and searching systems\nmaps out how her home will a
 ccommodate change and growth over time\, e.g.\, having guests for the ho
 lidays.\nEerie similarities\, no?\n\nMy presentation examines the inform
 ation architecture of everyday life\, using my grandmother\, the quintes
 sential “domestic engineer”\, as a case study and example. Through parti
 cipant observation\, I will examine her core IA skills (content inventor
 ies\, wireframes\, and card sorting)\, illustrate them with photos and a
 rtifacts of her work\, and compare her work to “traditional IA” best pra
 ctices.\n\nWhile seemingly tongue-in-cheek\, my presentation will be val
 uable to anyone who wants to crawl out from the weeds and examine how in
 formation architecture is used everyday by regular people. I will talk a
 bout how home organization\, as a metaphor for web site organization\, c
 an be used to describe IA to those who might not understand its value in
  a larger context.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T012835Z
LOCATION:Virginia II
UID:4003E11C-052D-4BB4-A040-ECD291C37C66
SEQUENCE:6
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/where_does_
 ia_fit_in_the_desig.html
DTSTART;TZID=US/Pacific:20070325T111500
SUMMARY:Where does IA fit in the design process?
DTEND;TZID=US/Pacific:20070325T120000
DESCRIPTION:Moderator: Peter Boersma. Panellists: Larisa Warnke\, Peter 
 Merholz\, Livia Labate\, Leisa Reichelt and Josh Seiden\n\nThis panel wi
 ll discuss the place of Information Architecture (IA) activities and del
 iverables in the design process of interactive systems. Several well-kno
 wn IAs with experience in researching and designing their own methods\, 
 adapting existing software development methodologies\, or resorting to o
 utside consultants to implement a method will all be present.\n\nWe will
  discuss (amongst each other and with the audience) issues such as:\n\nW
 hat are the typical IA deliverables and activities? (briefly!)\nWhen sho
 uld IAs be part of a design team?\nHow do IAs work together with other d
 esign team members?\nHow do you communicate your design process to new e
 mployees and clients?\nHow do you measure improvements in your design pr
 ocess?\nThe audience will see examples of IA-aware design processes\, le
 arn what approach to process design worked in which situations\, and hea
 r what the results were for both IAs and their environment. After attend
 ing the session\, audience members should understand the benefits of dev
 eloping\, adapting or foregoing a design process that includes IA activi
 ties and deliverables.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031209Z
LOCATION:Virginia II
UID:F111F188-FE5F-44CA-9173-26B988C17B46
SEQUENCE:5
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/online_prod
 uct_development_in.html
DTSTART;TZID=US/Pacific:20070326T093000
SUMMARY:Online product development in the financial services industry\; 
 can it be done?
DTEND;TZID=US/Pacific:20070326T101500
DESCRIPTION:Michelle Watson\n\nI was assigned to work on a web store pro
 ject for a large financial services company. My job was to investigate t
 he suitability of traditional off line products to be sold online. In th
 e discovery phase of this project I learned that Independent Financial A
 dvisors (IFAs) currently account for 90% of all existing product sales. 
 As a result this company’s products are designed purposely to accommodat
 e the IFA. Each product’s commission structure and its perceived benefit
 s are assembled in such a way that ensure IFAs collect a larger commissi
 on and are able to entice customers with more features and benefits than
  comparable competitor products. Products are continually morphing into 
 seemingly more attractive versions of themselves. The problem is after a
  series of these reinventions\, financial services products have become 
 so convoluted and complex they cannot be sold without an IFA’s or at lea
 st a customer service agent’s guidance and advice.\n\nDid the solution l
 ie in stripping these products down to their core elements and rebuildin
 g them in such a way that they are easy to comprehend by any online user
  with average intelligence? Or was the answer to equip online users to h
 ave a more informed interaction with their IFA by educating them about t
 he mechanics and complexities of the existing product set? As a starting
  point I designed an interactive application called the \"Asset Protecto
 r\". Focusing specifically on Healthcare and Insurance\, this tool guide
 s an online consumer down a simple path towards a tailored protection pl
 an that will ensure future financial security. In order for this tool to
  be successfully applied online\, Life\, Protection and Healthcare produ
 cts had to be stripped down and rebuilt in such a way that they could be
  first and foremost easily understood and then sold as individual compon
 ents of a complete protection package. By applying this thinking to two 
 different areas of the group\, Healthcare and Insurance\, we began to se
 e product relationships springing up across the group as a whole.\n\nBy 
 enhancing and optimizing existing products and stripping out irrelevant 
 features we were able to isolate and draw on emotional triggers and allo
 w users to find products that were relevant to them without 3rd party as
 sistance. The \"Asset Protector\" allows users to come to their own conc
 lusions about the usefulness of product features and benefits and can di
 scard elements that will not add direct value to their financial wellbei
 ng or growth. This case study will illustrate my journey from trying to 
 understand the peculiar way in which financial services products are cur
 rently sold\, to stripping products down and rebuilding them using a ser
 ies of isolated product features to form simple clean propositions that 
 could be sold online\, and leveraging all the unseen opportunities that 
 arose along the way.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031351Z
LOCATION:El Dorado Ballroom
UID:F7080C9D-8C81-43F9-A10E-717D76C379BA
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/when_a_publ
 ic_administration_m.html
DTSTART;TZID=US/Pacific:20070326T093000
SUMMARY:When a public administration met its citizens: changing perspect
 ive\, creating new tools
DTEND;TZID=US/Pacific:20070326T101500
DESCRIPTION:This paper is about the ways to improve findability in a web
  site of a public administration. Sviluppo Italia is an agency aimed at 
 developing the country thanks to a wide range of economic tools/products
 . It is difficult to find the contents of our portal for two reasons:\n\
 nwe talk to different targets\nwe manage a wide variety of topics\nDurin
 g the years the information has rapidly grown up\, much faster than the 
 solutions adopted to cope with the problem of information retrieval and 
 usability. We were working on the navigation tree and labels of the most
  difficult sections in order to re-organize the hierarchical tree.\n\nWe
 ’re currently adopting the solutions used by e-commerce sites offering p
 roducts or services. Nevertheless adopting a pure commercial logic is no
 t correct to our purpose because the inner characteristics of our conten
 t are not clear and objective. Besides we need to offer clear and reliab
 le information about our agency according to governative politics.\n\nIn
  the paper we will shortly tell you about the data collection step\, wil
 l investigate the topic of the new communication logics and finally will
  say something about the application of these classification systems in 
 a traditional CMS.\n\nThe contents tell you the way\nOur site contains a
  wide number of very heterogeneous contents.We started our job interview
 ing all the operation areas of our company to know what they have to tel
 l to their audience. In the meantime we analyzed the information request
 s received by our CRM to understand:\n\nwhat our clients want\nwhere our
  site doesn’t match their needs.\nCrossing all the data collected we arg
 ued that the structure wasn’t working anymore and we had to dare a subst
 antial change of route: create a customer oriented portal with many acce
 ss point and navigation paths (multidimension).\n\nPUSH and PULL approac
 h: that’s all folks!\nWe set up 6 points of view to surf the site. Three
  of them (who am I? – where am I? – What do I need?) are facets that per
 mit to the users to follow their own way in searching the site: this is 
 the PULL action where a user doesn’t follow a path designed by the infor
 mation architect but create a personal navigation path to reach a specif
 ic content. The other points of view (who’s talking? - what do we offer 
 you? – what’s hot?) are traditional hierarchical tags that open navigati
 on paths thought by the IA according to a typical PUSH action (the compa
 ny decides what subjects need to be pushed according to its agenda). Bes
 ides that in home page we reserve a “the users make the site up” area\, 
 a real folksonomy that brings in home the ten most wanted items.\n\nHow 
 we customized our CMS and lived happily\nThree years ago our company sig
 ned a contract with a little Italian software house that created the CMS
  we’re working on\, a traditional tool supporting a traditional informat
 ion architecture. We decided to work together to personalize and modify 
 this software so that it could support the facet logic.The final result 
 is a traditional CMS with some added innovative tools to search and surf
  the site. With these new tools we can implement:\n\na multidimensional 
 navigation based on facets\, tags and folksonomy\na “guided research fun
 ction” based on alternative/additional criteria compared to the facets\n
 the “search function” that – as the e commerce sites - give you back the
  searched item and some clues to deepen the research.\nThis last functio
 n is based on a dedicated thesaurus made up by the users themselves: the
  more a term is searched the easier its entry in the controlled terms li
 st (thesaurus).
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031250Z
LOCATION:Virginia II
UID:EA09F3CE-3AC2-4258-9D3A-708094DC36C7
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/how_to_mana
 ge_a_user_experienc.html
DTSTART;TZID=US/Pacific:20070326T140000
SUMMARY:How to manage a user experience team (without losing your mind)
DTEND;TZID=US/Pacific:20070326T150000
DESCRIPTION:Katrina Alcorn\n\nChances are\, if you’ve been working as a 
 user experience architect (or information architect) for many years\, yo
 u didn’t go to “information architecture school.” Maybe you studied anth
 ropology or graphic design or journalism or library science. You fell in
 to the work\, and to your surprise and delight\, you found that you like
 d it. Through trial and error\, you actually got good at it. Likewise\, 
 many of us who rose in the ranks to become managers didn’t go to managem
 ent school. Someone saw we were capable\, they offered us the job\, and 
 we were off to the races. It was hard enough to master all the different
  skills involved in being a good user experience architect. Most of us a
 re generalists. We need to know enough about technology to work with eng
 ineers. We need to know enough about visual design to work with designer
 s. Every time we start a new project\, we need to learn about our client
 ’s business and their business problems\, until we can recite them in ou
 r sleep. We need to be part designer\, part psychologist\, part research
 er\, part corporate therapist. We need to be able to write cogently\, sk
 etch our ideas so that even the most distracted marketing executives can
  understand them\, and give killer presentations.\n\nBut managing a user
  experience team takes these skills to a whole new level.\n\nHow do you 
 find people who have potential to be as good at this work as (or even be
 tter than) you are?\n\nHow do you inspire them to do their best work\, a
 nd keep getting better?\n\nHow do you handle a team member who is not pe
 rforming?\n\nWhat if\, (heaven forbid)\, you have to fire someone?\n\nHo
 w do you keep yourself inspired\, when your job is to make the rest of y
 our team look good?\n\n\nThese were some of the questions I had when I w
 as hired as the director of a user experience group three years ago for 
 an award-winning design agency in San Francisco. In those three years\, 
 I built the team from zero to an all-star group of a dozen full-time emp
 loyees and long-term freelancers. Along the way\, I learned a lot about 
 creativity\, human nature\, and communication. Now I’m ready to share th
 is hard-won knowledge with others in the field.\n\n\nWhether you manage 
 a UX team\, or you’re just thinking about it\, this presentation will gi
 ve you practical advice grounded in real-world experience. It will incor
 porate interviews with other managers of UX teams from consulting agenci
 es as well as in-house groups. If you’re thinking about becoming a manag
 er\, it may help you decide if the job is for you. And for experienced m
 anagers\, you may confirm what you have learned on your own\, and pick u
 p some new ideas as well.
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T013254Z
UID:22BD0F81-303C-41E3-95F7-8B4D94D4DA25
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/tuning_up_s
 ite_search.html
DTSTART;TZID=US/Pacific:20070325T144500
SUMMARY:Tuning up site search
DTEND;TZID=US/Pacific:20070325T153000
DESCRIPTION:Chris Farnum\n\nUsers expect that typing a word or two into 
 a single box will always give them exactly what they are looking for. Se
 arch is supposed to “just work.” Unfortunately\, enterprise site search 
 for portals\, intranets\, e-commerce\, and e-service sites often fails t
 o deliver the results that users expect. If your search system isn’t del
 ivering on these high expectations\, an important question to ask is wha
 t (if anything) has been done to configure and optimize your site search
  tool. Given the fact that many organizations have already made a big in
 vestment in purchasing a search engine\, it makes sense to explore ways 
 to tune up your search engine before sending it to the digital scrap hea
 p.\n\nIf you are new to the area of site search and facing the challenge
  of how to rescue your site’s users from a frustrating search experience
 \, this introductory presentation will provide you with effective strate
 gies\, starting points and examples. It will also include opportunities 
 for incorporating user testing and search analytics into the process of 
 improving search. The strategies covered will range from low-hanging fru
 it (taking better advantage of existing features) to more robust solutio
 ns. The ideas we’ll discuss include the following:\n\n(Re) Configure you
 r site search engine\nImprove the search user interface\nMake your conte
 nt more findable\nCustomize to take search to the next level
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T031259Z
UID:EB594793-6D04-4B25-9699-6656295CB59D
SEQUENCE:7
DTSTART;TZID=US/Pacific:20070326T083000
SUMMARY:Case Study: how cognitive framing analysis impacts organizationa
 l strategy
DTEND;TZID=US/Pacific:20070326T091500
DESCRIPTION:Sarah Rice\n\nThis case study shows that IAs can borrow tool
 s from other fields and adapt them as needed for our own practice. Cogni
 tive framing methodology was used to develop a communication strategy fo
 r an organization's presentations\, papers and speeches\, as well as art
 iculating a clear direction for a web site redesign.\n\nFraming is defin
 ed as the process of selectively using mental structures to facilitate a
  thinking process or invoke a particular image or idea. (Wikipedia) This
  organization struggled with how to best talk about its mission with a d
 iverse audience. Using principles from linguistics and cognitive science
  helped to target which frames were being invoked in their current commu
 nication and which ones were missing. The results were subtle but powerf
 ul.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T013337Z
LOCATION:Virginia II
UID:7B1C3866-041A-4076-A023-7EA87C7DCADA
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/peer_or_tea
 m_design_reviews_ho.html
DTSTART;TZID=US/Pacific:20070325T170000
SUMMARY:Peer (or team) design reviews -- how to give 'em and take 'em
DTEND;TZID=US/Pacific:20070325T174500
DESCRIPTION:Dorelle Rabinowitz\, Lucas Pettinati\n\nHow does your team r
 eview work-in-progress? Do you informally collaborate with other informa
 tion architects or is there a formal process in place? How do you decide
  that work is ready to show to the \"outside\" -- the business folks\, c
 lients or other stakeholders -- and feel confident that the work deliver
 s what was promised?\n\nIn the case of our team\, we are extremely comfo
 rtable with the work being produced because of twice-weekly internal des
 ign reviews. The entire team (interaction designers\, visual designers\,
  design researchers and even engineers) attends and participates. These 
 recurring meetings function as iterative design sessions\, as work-in-pr
 ogress is reviewed at all stages of development -- from ideas to sketche
 s to finished mocks and specs. We offer positive criticism and encourage
 ment\, brainstorm alternative solutions\, and discuss strategies for rev
 iew with other functional teams in supportive but truthful environment.\
 n\nThese reviews are an effective methodology to not only increase innov
 ation\, but also improve team morale\, while building communication and 
 listening skills. Informal or structured\, they allow designers to gathe
 r design feedback\, provide managers with knowledge of project progress\
 , and distribute knowledge within a team. In turn\, this process yields 
 better designs and designers who can clearly articulate design rationale
 s to cross-functional teams and get their buy-in. This presentation will
  describe:\n\nWhen to hold a session (and how often)\nWho should attend 
 (and who shouldn't)\nWho runs the session (and what they need to do)\nHo
 w to set up a session and manage participants expectations (When to show
 \, what to show\, creating a helpful\, non-judgmental environment)\nPres
 enter's and participant's different responsibilities (the difference bet
 ween positive feedback and personal opinion)\nBenefits of the methodolog
 y\nReal Life Examples\nAdapting the methodology for your situation
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin II
DTSTAMP:20070319T031030Z
UID:9C899AD8-FA40-4753-B0DF-83DB7DC5FFB8
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/communicati
 ng_design_an_astoni.html
DTSTART;TZID=US/Pacific:20070325T101500
SUMMARY:Communicating design: an astonishingly close look at what makes 
 IA documentation work
DTEND;TZID=US/Pacific:20070325T110000
DESCRIPTION:Dan Brown\n\nEvery document created by information architect
 s contains many layers of information. Too few layers of information\, a
 nd the ideas within lose context and meaning. Too many layers\, and the 
 important ideas become obscured. Choosing the right ideas to include can
  make or break a document--and the project. In this session\, the author
  talks about several different IA documents\, the kinds of information t
 hey contain\, and strategies for selecting the right information for the
  right situations.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T013320Z
LOCATION:Virginia II
UID:7D10A811-02B6-40C9-AAF2-0547831ED644
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/a_delphi_ap
 proach_to_card_sort.html
DTSTART;TZID=US/Pacific:20070325T160000
SUMMARY:A Delphi approach to card sorting
DTEND;TZID=US/Pacific:20070325T164500
DESCRIPTION:Celeste Lyn Paul\n\nCard sorting is a common IA activity whi
 ch aids in information design. It can be a valuable tool in discovering 
 important information patterns and testing the suitability of category o
 rganization labels. Although a widely used method\, it has disadvantages
  which potentially effect how difficult results are to obtain as well as
  how reliable.\n\nThe Delphi method is an interactive forecasting techni
 que which incorporates the philosophical argument methods of thesis\, an
 tithesis\, and synthesis in order to reach an unbiased consensus from a 
 group of experts or users. It has been successfully applied to interview
 ing techniques\, and has the potential to be applied to card sort method
 s. Some benefits of this adaptation could be the need for fewer particip
 ants or more reliable results.\n\nThis presentation will introduce the D
 elphi method and how it can be applied to card sorting\, as well as disc
 uss some of the advantages and disadvantages. It is suitable for practit
 ioners of all levels\, however familiarity with card sorting and testing
  methods is recommended.
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=US/Pacific:20070326T150000
DTEND;TZID=US/Pacific:20070326T160000
LOCATION:El Dorado Ballroom
SUMMARY:Closing plenary - Rashmi Sinha
UID:CC050FC9-C6C0-4658-8B54-01B567E421E9
SEQUENCE:3
DTSTAMP:20070319T031428Z
END:VEVENT
BEGIN:VEVENT
LOCATION:Reno
DTSTAMP:20070319T012519Z
UID:26CC5F6B-B4A1-43B5-B0E0-96A52A76724E
SEQUENCE:11
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/the_convers
 ation_gets_interest.html
DTSTART;TZID=US/Pacific:20070324T160000
SUMMARY:The conversation gets interesting: Creating the adaptive interfa
 ce
DTEND;TZID=US/Pacific:20070324T164500
DESCRIPTION:Stephen Anderson\n\nWith the proliferation of rich Internet 
 applications and interactions more closely aligned with how people think
 \, we face some interesting challenges:\n\nDo we design for one common a
 udience and common tasks\, or tailor applications around specific audien
 ces and their unique activities?\nHow do we resolve the tension between 
 creating simple applications that ‘do less’ and the demand for new featu
 res that some people really do need?\nAs we move beyond usability to cre
 ate desirable interfaces\, how do we handle a subjective domain like emo
 tions?\nThese types of challenges could all be addressed by creating a t
 ruly ‘adaptive' interface. More than removing unused menu options or col
 laborative filtering\, this would include functionality that is revealed
  over time as well as interface elements that change based on usage. Ima
 gine the web-based email client that begins offering three forms fields 
 for attachments instead of the default one\, because it 'noticed' that y
 ou frequently upload more than one file. Or the navigation menu that dis
 appears because it is not relevant to the task at hand. Sound scary? Loo
 k at the world of game design\, where inconsistency has never been an is
 sue and where users learn new functions over time\, as needed. In the sa
 me ways that ads are becoming more targeted around context and behavior\
 , we can also create interfaces that respond\, suggest\, or change based
  on actual usage data.\n\nWhile much of this is still speculative\, we'l
 l explore some concrete examples of how such ideas have already been use
 d\, and other instances where they could be used. We'll also take a brie
 f look at what technologies might support these interactions\, as well a
 s some of the rules engines that might make this possible. And\, to grou
 nd this in the past\, we'll at some existing navigational theories and r
 esearch that might support this argument for an interface that is truly 
 conversational and context aware.
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T031306Z
UID:91911667-8581-433E-8AC1-FC645C24E390
SEQUENCE:5
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/a_lastminut
 e_addition_with_no.html
DTSTART;TZID=US/Pacific:20070326T093000
SUMMARY:Christopher Fahey has no title yet
DTEND;TZID=US/Pacific:20070326T101500
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012352Z
UID:C36CB369-5C9A-47E3-9B18-A46C877938C8
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/the_living_
 design_document_and.html
DTSTART;TZID=US/Pacific:20070324T134500
SUMMARY:The Living Design Document and ION: Documenting RIAs
DTEND;TZID=US/Pacific:20070324T143000
DESCRIPTION:Kevin Silver\, Chris Rivard\n\nThe complexity of documenting
  web sites/applications has grown in the last few years due to the gener
 al acceptance of using methods such as AJAX in the creation of Rich Inte
 rnet Applications (RIAs). Since the proliferation of RIAs there has been
  a paradigm shift away from the page metaphor: inter-page interactions h
 ave become intra-page interactions.\n\nDesigning and documenting these i
 nteractions is difficult because we are now dealing with objects that in
 teract with each other within a single page. Diagramming methods we have
  relied on\, such as the Visual Vocabulary\, tend to break in this new m
 etaphor. Communicating the design to developers has increasingly become 
 verbose and complex. With the added complexity of RIAs and the iterative
  nature of web application development\, the final operative image of th
 e application and the documentation quickly diverge.\n\nThis presentatio
 n will cover our attempt to address these issues and to create an Interf
 ace Object Notation (ION) for RIAs and devise the Living Design Document
 . ION is a pseudo code language intended to consistently describe the fu
 nctionality of page objects within a RIA to programmers and clients alik
 e. Simply put\, ION is a new standard way to notate wireframes and page 
 objects. The Living Design Document (LDD) is a documentation system that
  attempts to capture the operative image of an RIA throughout it’s entir
 e life cycle.\n\nCurrent standard practices such as wireframes\, sitemap
 s\, interaction flow diagrams (detailed with the Visual Vocabulary)\, an
 d click-through prototypes are all leveraged in the LDD method. Our goal
  is to combine these tools and techniques to create continuous documenta
 tion in an agile fashion that is detailed at the intra-page interaction 
 level or at the page object level.\n\nWe wish to share our experience in
  developing ION and LDD to others within our industry to help spur conve
 rsation and development of a design documentation standard for RIAs. Our
  work is applicable to desktop application development\, widgets\, and w
 ebsites as well.
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012821Z
UID:3D16DE6A-AE38-45D3-9AF7-CE9154100F74
SEQUENCE:10
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/webpatterns
 _design_patterns_in.html
DTSTART;TZID=US/Pacific:20070325T090000
SUMMARY:WebPatterns: design patterns in web site architecture and User I
 nteraction
DTEND;TZID=US/Pacific:20070325T094500
DESCRIPTION:John Allsopp\n\nIn 1977\, Christopher Alexander\, Sara Ishik
 awa and Murray Silverstein published \"A Pattern Language\"\, which form
 alized their pattern based approach to architecture.\n\nIn a nutshell\, 
 a pattern describes a problem which occurs over and over again ... and t
 hen describes the core of the solution to that problem\, in such a way t
 hat you can use this solution a million times over\, without ever doing 
 it the same way twice.\n\nThe idea has been taken up in a number of comp
 uter related fields. In this context\, Brad Appleton observed\, \"Fundam
 ental to any science or engineering discipline is a common vocabulary fo
 r expressing its concepts\, and a language for relating them together\".
 \n\nUsing this as a benchmark\, can web design and development today rig
 htly be called a discipline? Or is it a practice in the process of becom
 ing a discipline? Do we have a \"common vocabulary for expressing [our] 
 concepts\, and a language for relating them together\"?\n\nWhile there a
 re technologies like HTML and CSS (though we still struggle to even use 
 the terms \"tag\"\, \"attribute\" and \"element\" correctly)\, what abou
 t higher order\, more complex structures and strategies? What do we call
  the parts of a page we use over and over again? What names do we have f
 or particular navigation strategies (such as hierarchical trees\, linear
  progressions through sections\, and so on)?\n\nA survey I conducted in 
 late 2005\, as well as a more detailed\, though much more narrowly focus
 sed one by François Briatte\, suggest that while it's clear that there a
 re many structures we use over and over again\, we lack that common voca
 bulary to talk about these structures\, and to relate them to one anothe
 r.\n\nIn this presentation I consider the results of my survey of the st
 ructural semantics of more than a thousand web sites \"in the wild\"\, a
 nd argue we lack a pattern language for the web.\n\nI then outline a pro
 ject for developing such a pattern language\, and propose a structure of
  one such pattern language.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031432Z
LOCATION:El Dorado Ballroom
UID:B3AD15FA-87F6-4180-B9C7-CE0B60719A0C
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/5minute_mad
 ness.html
DTSTART;TZID=US/Pacific:20070326T160000
SUMMARY:5-minute madness
DTEND;TZID=US/Pacific:20070326T170000
DESCRIPTION:The 5-minute madness is a fabulous IA Summit fixture. It has
  an open microphone and anyone can talk for no more than 5 minutes. In p
 revious years we've had songs\, passion\, arguments and tears. A great e
 nd to the conference...
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012814Z
UID:66D4DE4F-1DFD-4FB9-BABA-67376E074FCC
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/how_the_adv
 ertising_industry_t.html
DTSTART;TZID=US/Pacific:20070325T101500
SUMMARY:How the advertising industry thinks
DTEND;TZID=US/Pacific:20070325T110000
DESCRIPTION:Eric Reiss\n\nOur world is changing. Advertising agencies bl
 ew the web opportunity the first time around\, but they’re not going to 
 let this happen again. They’re smart. They understand communication. The
 y can run persuasive rings around BJ Fogg. And they’ve been doing user r
 esearch since before Jakob Nielsen was born.\n\nAd agencies generally st
 ayed out of the blast range when the dot.bomb went off. And they’ve sinc
 e waited patiently. Happily\, most ad folks still haven’t got a clue as 
 to what IAs do. But when they finally do “get it\,” we are either going 
 to learn to get along with them or find ourselves relegated to an unenvi
 able group of semi-human subcontractors -- a status otherwise reserved f
 or printers\, layouters\, and the gopher who delivers lunch each day.\n\
 nThe last couple of years\, IAs have learned to appreciate business thin
 kers like Philip Kottler\, Don Peppers\, and Peter Drucker. Now it’s tim
 e to get acquainted with Claude Hopkins\, John Caples\, Rosser Reeves\, 
 Bill Bernbach\, and David Ogilvy.\n\nThis presentation will take a close
 r look at what ad agencies consider “good” advertising\, how they interp
 ret “concept\,” and why our notion of “proof of concept” is completely n
 onsensical in the world of advertising. We’ll examine some successful ca
 mpaigns and some award-winning campaigns -- these are not necessarily th
 e same thing -- and find out why these are admired by so-called “creativ
 es” at ad agencies. We’ll explore why advertising creatives despise web 
 types in general and usability folks in particular. We’ll discover why s
 tuff that “works” on screen doesn’t work in print ads -- and vice versa.
  And we’ll dispel some of the popular myths about advertising\, such as 
 “all advertising is good advertising.”
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031202Z
LOCATION:Virginia II
UID:34DF9EC2-E02A-4EDF-83FC-9F87711FCAE0
SEQUENCE:5
URL;VALUE=URI:http://www.iasummit.org/2007/researchpaper/eye_tracking_an
 d_the_relations.html
DTSTART;TZID=US/Pacific:20070326T083000
SUMMARY:Eye tracking and the relationship between visual design and visc
 eral reactions in credibility judgments
DTEND;TZID=US/Pacific:20070326T091500
DESCRIPTION:Research paper by: David Robins\, Kent State University\, In
 formation Architecture & Knowledge Management\nJason Holmes\, Kent State
  University\, School of Library and Information Science\nHeather Bryan\,
  Kent State University\, Information Architecture & Knowledge Management
 \n\nWeb sites often provide the first impression of an organization. For
  many organizations\, web sites are crucial to ensure a sale or to ensur
 e sales or to procure services within. When a person opens a web site\, 
 the first impression is probably made in a very few seconds\, and the us
 er will either stay or move on to the next site on the basis of many fac
 tors. One of the factors that may influence users to stay or go is the v
 isual design of a page. Another reason to stay or go may involve a user'
 s judgment about the site's credibility. This study explores the possibl
 e link between page visual design and a user's judgment of the site's cr
 edibility. Our findings indicate that when the same content is presented
  using different levels of aesthetic treatment\, the content with a high
 er aesthetic treatment was judged as having higher credibility. We call 
 this the amelioration effect of visual design on content credibility. Ou
 r study suggests that this effect is operational within the first few se
 conds in which a user views a web page. Given the same content\, a highe
 r aesthetic treatment will increase perceived credibility. Eye tracking 
 data show strong tendencies to base judgments on content and design in t
 he top left quadrant of pages.
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012615Z
UID:E8B56E1D-21D5-4861-892E-D5030AD3E82B
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/enriching_a
 udiences_and_organi.html
DTSTART;TZID=US/Pacific:20070324T170000
SUMMARY:Enriching audiences and organizations with clear and useful cont
 ent
DTEND;TZID=US/Pacific:20070324T174500
DESCRIPTION:Thom Haller\n\nContent doesn’t have to suck. User-focused pr
 ocess can guide us as we craft text for documents and for re-use. We can
  attend to how people process information and create focused content tha
 t supports people in accomplishing what they want to accomplish.\n\nIn t
 his session you will learn a structure for combining the literature of t
 he field in such a way that we can explain to our bosses and colleagues 
 why structure at the sentence\, paragraph\, and pattern level matters to
  humans. We can show how our work supports improvements in user and orga
 nizational performance.\n\nSpecifically\, you will accomplish the follow
 ing objectives:\n\nIdentify an easy-to-use structure for thinking about 
 how people use information\; relate specific content heuristics to this 
 structure\; and see how you can incorporate these strategies to help use
 rs GAIN.\nExplore a five-phased performance-focused structure for produc
 t development\; use this lens of \"GECKO\" for chunking your work into a
  vocabulary of gathering\, evaluating\, chunking\, knowing\, and optimiz
 ing.\nRevisit structural patterns in text\, and learn the \"top five str
 ategies\" for improving clarity in content.\nAs a participant\, you’ll h
 ear stories and have opportunities for interaction. You'll laugh. You'll
  learn. Who said structure had to be dull?
END:VEVENT
BEGIN:VEVENT
LOCATION:Reno
DTSTAMP:20070319T012345Z
UID:EE1AA0AE-E9CB-4548-A017-6479FCEACEBC
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/blog_data_m
 ining_and_analysis.html
DTSTART;TZID=US/Pacific:20070324T134500
SUMMARY:Blog data mining and analysis
DTEND;TZID=US/Pacific:20070324T143000
DESCRIPTION:Clai Rice\n\nThe weblog has exploded as a genre of writing s
 ince it first coalesced in 1999. As the blogosphere has grown it has bec
 ome both more diversified and more formalized. Blogs cover an ever great
 er variety of topics while holding to more predictable formats and forms
 . As a result\, blogs have been targeted as a genre that is useful for l
 inguistic analysis. This presentation will provide an overview of resear
 ch on collections of blogs as data\, and will show how blogs can be rich
  sources for social network behavior\, opinion detection\, and understan
 ding personal characteristics (political affiliation\, nationality\, gen
 der\, geography) based on writing style.\n\nBlog language (blanguage?) i
 s first person\, opinionated\, and stylistically closer to informal spee
 ch than to written letters. Some research on blogs has focused on how wr
 iting style relates to a variety of other personal characteristics like 
 gender\, nationality\, geography\, and political affiliation. These stud
 ies suggest that investigation can be quite successful at identifying th
 ese personal characteristics using only the blog writing as evidence.\n\
 nA second area of research has looked at the networking element of blogs
 . Most blogs link to information sources and especially to other blogs. 
 In addition\, comments on blogs often contain links to similar sites. An
 alyzing these networks of links can help us understand social networking
  and especially the shared characteristics--like age\, educational affil
 iation\, or topic interests--that serve as the foundation for social net
 works.\n\nA third area of research has focused on opinion detection and 
 sentiment analysis. Blogs provide excellent examples of how opinions get
  expressed\, and how particular opinions tend to link with particular fo
 rms of expression. Opinion mining and sentiment extraction is beginning 
 to make its way onto the internet. Opinmind.com\, for example\, specific
 ally searches blogs and returns results based on positive/negative opini
 on ratings for the searched item. Some time will be given to comparing t
 he results of Opinmind.com searches with both general Google searches an
 d searches limited to other domains that are similar to blogs\, such as 
 newsgroups\, in order to demonstrate what kinds of searches are particul
 arly suitable for Opinmind.com.\n\nSpecialized consultants already offer
  information mining services like those described here\, but as studies 
 of data mining and analysis of blog writing continues\, tools that enabl
 e the everyday information worker to use this kind of information will b
 ecome more widely available. This session will focus on what tools and t
 ypes of information might be most useful to typical IA projects.
END:VEVENT
BEGIN:VEVENT
LOCATION:Reno
DTSTAMP:20070319T012104Z
UID:AF68AFD5-2DE4-4DC7-B23A-FD5ED65D166D
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/using_searc
 h_analytics_to_diag.html
DTSTART;TZID=US/Pacific:20070324T103000
SUMMARY:Using search analytics to diagnose what's ailing your IA
DTEND;TZID=US/Pacific:20070324T111500
DESCRIPTION:Louis Rosenfeld\, Rich Wiggins\n\nAny organization that has 
 a searchable web site or intranet is sitting on top of hugely valuable a
 nd usually under-exploited data: logs that capture what users are search
 ing for\, how often each query was searched\, and how many results each 
 query retrieved. Search queries are gold: they are real data that show u
 s exactly what users are searching for in their own words. Search analyt
 ics—a user research method based on analyzing a site’s search queries—of
 fers many means for diagnosing problems with a site’s information archit
 ecture. It can help us:\n\nUnderstand problems with a search system’s in
 terface design\, query syntax\, and retrieval algorithm\nDevelop and imp
 rove metadata and navigation\nIdentify and address content gaps and docu
 ment titling problems\nUnderstand how geography and seasonality impact o
 ur users’ needs\nImprove the design of the other methods we use\, and ro
 und out those often qualitative standby methods with real\, quantitative
  data\nSearch analytics goes beyond diagnostics by helping expose new op
 portunities for improving and impacting an organization’s business strat
 egy.\n\nSo far\, information architects and other web professionals have
  been slow to include search analytics in their toolkit of user research
  methods. Reasons include ignorance of the method\, difficulties in acqu
 iring the raw data\, and a dearth of good reporting tools. In this prese
 ntation\, we seek to:\n\nEducate information architects about the value 
 and application of local site search analytics\nCover the basic nuts and
  bolts as to how to analyze the data\nDiscuss search analytics-driven me
 thods for improving an information architecture (such as Best Bets)\nSug
 gest strategies for addressing common barriers to search analytics.\nWe’
 re witnessing a rapid recognition of the value of search analytics among
  people from a variety of backgrounds\, and we hope that our presentatio
 n helps crystallize the discussion within the IA community. Our handout 
 will include our presentation slides and pointers to search analytics re
 sources.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031105Z
LOCATION:Laughlin II
UID:5D175E7B-5559-4D54-91F3-0EA5BDA1EEF8
SEQUENCE:11
URL;VALUE=URI:http://www.iasummit.org/2007/researchpaper/personal_inform
 ation_managemen.html
DTSTART;TZID=US/Pacific:20070325T160000
SUMMARY:@toread and Cool: tagging for time\, task and emotion
DTEND;TZID=US/Pacific:20070325T164500
DESCRIPTION:Research paper by: Margaret Kipp\, University of Western Ont
 ario\, Faculty of Information and Media Studies\n\nThis paper examines t
 he use of non subject related tags in three social bookmarking tools (De
 l.icio.us\, Connotea and Citeulike). Previous studies of Del.icio.us and
  Citeulike determined that many common tags are not directly subject rel
 ated but are in fact affective tags dwelling on a user's emotional respo
 nse to a document or are time and task related tags related to a users c
 urrent projects or activities. A set of non subject tags from the previo
 us studies was used to collect posts with non subject tags from the thre
 e listed social bookmarking tools. These tags have been analysed to exam
 ine their role in the tagging process.
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin II
DTSTAMP:20070319T031054Z
UID:6CEC8DB9-B6E7-44A3-BAF6-80D97B90FEF4
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/architectur
 es_of_participation.html
DTSTART;TZID=US/Pacific:20070325T144500
SUMMARY:Architectures of participation: what Communities of Practice can
  mean for IA
DTEND;TZID=US/Pacific:20070325T153000
DESCRIPTION:Andrew Hinton\n\n“Conversation is king. Content is just some
 thing to talk about.” – Cory Doctorow\n\nHow can Information Architectur
 e address the increasing demand for collaborative work\, meaningful conv
 ersation and social connection? We’ll explore how “Community of Practice
 ” is more than just a 90s knowledge-management buzz-phrase. It’s an impo
 rtant model for understanding group behavior – and one that’s becoming c
 rucial to designing in the age of Wikipedia\, MySpace and YouTube.\n\nUn
 derstanding communities of practice as a phenomenon can lend a great dea
 l of clarity to designing frameworks for participation: creating the rig
 ht conditions for particular kinds of collective effort.\n\nWe’ll gain a
 n essential understanding of “communities of practice\,” looking at “IA”
  as a handy example. We’ll then examine how the concept helps us design 
 for a variety of collaborative environments – from intranets and medical
  forums to multiplayer games.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031225Z
LOCATION:Virginia II
UID:4206C0A0-75C7-401F-B684-85F3371CCA23
SEQUENCE:6
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/startup_cas
 e_studies_how_five.html
DTSTART;TZID=US/Pacific:20070326T114500
SUMMARY:Start-up case studies: how five of us started our own businesses
 
DTEND;TZID=US/Pacific:20070326T123000
DESCRIPTION:Five entreprenuers – Lane Becker\, Frank Ramirez\, Lou Rosen
 feld\, Gene Smith and Christina Wodtke – will each present a case study 
 describing their experience starting a business informed by their inform
 ation architecture background. A case study format common to all present
 ers is used to illustrate the story behind each business and highlight s
 imilarities and differences in each person’s experience.\n\nThe informat
 ion architecture community has shown an increasing interest in the inter
 play of business issues and IA. As reflected in the press\, businesses a
 re increasing aware of the role design and IA can play in operations and
  strategy. Because of the ease in starting an Internet business and the 
 abundance of inexpensive tools\, many IA practitioners are combining the
 ir design and business experience by starting up businesses. Through thi
 s series of presentations we hope to shed light on the real-life experie
 nces and lessons of business owners from our community.
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin II
DTSTAMP:20070319T031047Z
UID:B3F6A02A-89F5-4787-BFDB-4E8FFF9AA7A5
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/researchpaper/facetag_integra
 ting_bottomup_a.html
DTSTART;TZID=US/Pacific:20070325T134500
SUMMARY:FaceTag: integrating bottom-up and top-down classification in a 
 social tagging system
DTEND;TZID=US/Pacific:20070325T143000
DESCRIPTION:Research paper by: Emanuele Quintarelli\, Reed Business Info
 rmation\nAndrea Resmini\, University of Bologna\, CIRSFID\, Department o
 f Law and Computer Sciences\nLuca Rosati\, University for Foreigners\, P
 erugia\, Informatics for Humanistic Science\n\nFaceTag is a working prot
 otype of a semantic collaborative tagging tool conceived for bookmarking
  Information Architecture resources. It aims to show how the widespread 
 homogeneous and flat keywords' space created by users while tagging can 
 be effectively mixed with a richer faceted classification scheme to impr
 ove the \"information scent\" and \"berrypicking\" capabilities of the s
 ystem. The additional semantic structure is aggregated both implicitly o
 bserving user behaviour and explicitly introducing a compelling user exp
 erience that facilitates the end-user creation of relationships between 
 tags.
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T013428Z
UID:FB16430D-D80B-47EB-982E-83F07E0F473A
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/enterprise_
 ia_methodologies_st.html
DTSTART;TZID=US/Pacific:20070325T160000
SUMMARY:Enterprise IA methodologies: starting two steps earlier
DTEND;TZID=US/Pacific:20070325T164500
DESCRIPTION:James Robertson\n\nInformation architects working with enter
 prises are confronted by unique challenges\, relating to organisational 
 culture\, business processes\, and internal politics. There are also som
 e key differences in how the discipline of IA is applied\, relating to f
 requent uncertainties around the exact nature of the business problems b
 eing solved.\n\nIn a typical project\, the problem is known\, and the ch
 allenge is to work out the best way to design the solution. User-centere
 d design methodologies then provide a rich toolbox for delivering an eff
 ective solution.\n\nWithin the enterprise space\, it is often the case t
 hat even the problem to be solved is not well understood. For example\, 
 information architects may be approached with ill-defined ‘problems’ suc
 h as to improve the effectiveness of the intranet\, to help call center 
 staff to access required information\, or to increase the uptake of the 
 document management system.\n\nIn all these cases\, the first task for t
 he information architect is to better understand the problem. In practic
 e\, this means that enterprise IAs often start two steps earlier\, focus
 ing first on understanding the scope and nature of the problem\, and the
 n defining a strategy and approach.
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T013417Z
UID:2E0973E7-113E-4AA2-AE27-49D41DF44356
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/finding_inn
 ovation_in_the_five.html
DTSTART;TZID=US/Pacific:20070325T144500
SUMMARY:Finding Innovation in the five hundred pound gorilla
DTEND;TZID=US/Pacific:20070325T153000
DESCRIPTION:Kevin Cheng\, Tom Wailes\n\nTaking one step forward at a tim
 e gets you nowhere unless you know where you are going.\n\nThe daily gri
 nd of the designer and information architect can become very focused and
  repetitive. Project after project\, client after client\, iteration aft
 er iteration\, we work through the motions of wireframes\, card sorts\, 
 hierarchies and task flows ad nauseum. How do we break away from this cy
 cle and step away far enough that we can truly explore\, innovate and de
 fine strategy? In this Yahoo! case study\, we discuss the process naviga
 ted to free up an entire design team away from the regular product cycle
  to work on a “vision project” for a three week duration with the full s
 upport from senior management\, product management and engineering.\n\nW
 e will discuss the steps we took\, both at the micro project level as we
 ll as setting expectations with upper management to make such a project 
 come to fruition. We will explore the motivation behind such an endeavou
 r and the challenges we faced.\n\nA large focus of the presentation will
  be on the process of the project itself\n\nwhat worked well and what le
 ssons we learned for future efforts of a similar nature. We’ll be discus
 sing the importance of creating this project to define the strategy of t
 he product\, as opposed to simply iterating without direction. Through a
  series of trial and error\, we also will be able to discuss how the mor
 e visual storytelling outputs were far more engaging and well received t
 han other approaches we tried.\nIn addition we will discuss how this pro
 ject influenced and was integrated into the subsequent project planning\
 , design and development lifecycle. Finally\, we will discuss some other
  initiatives we’re aware of that attempt to address what we call \"innov
 ation stagnation\" both within the company and without.
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T013346Z
UID:1D816CB8-FEF9-4F39-B26C-8C0E8B3C0FDD
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/mobil_infor
 mation_architecture.html
DTSTART;TZID=US/Pacific:20070325T090000
SUMMARY:Mobile information architecture: designing experiences for the m
 obile web
DTEND;TZID=US/Pacific:20070325T094500
DESCRIPTION:Christian Crumlish\n\nThe mobile interface is coming into it
 s own. Smartphones and PocketPCs and Blackberries and Treos are sproutin
 g everywhere. Mobile web access is becoming more affordable and mobile w
 eb browsers are coming out of their infancy.\n\nBut the mobile interface
  is still profoundly different from the desktop/laptop interface. It's n
 ot just a matter of size and space limitations. The context is different
 . The mobile web browser is seeking information (often)\, yes\, but most
  likely this person is looking for the answers to questions and not for 
 a long involved reading experience. Mobile users may prefer to send text
  messages when possible and when they do visit the mobile web they may e
 xpect to have a similar experience.\n\nMobile applications are also esta
 blishing some expectations among users. Menu choices are often presented
  as vertical lists\, usually with numberical accesskeys to provide short
 cuts from the device's keypad. Working with these emerging standards mak
 es sense when possible.\n\nWhen designing a website that must function o
 ptimally on the \"traditional\" web and the mobile web a number of decis
 ion junctions must be navigated. Do you build one site and have it prese
 nt itself differently in the two contexts\, or do you design two separat
 e parallel sites? If the former\, do you try to manage the presentation 
 differences entirely with CSS and the DOM\, or do you use browser-sniffi
 ng to serve up different content as well? Will the same content suffice 
 for both experiences or must it be modified for one or the other? What d
 o you do with sidebars and how do you make the design degrade gracefully
  to support the jumble of form factors\, mobile operating systems\, and 
 browsers that support different subsets of the prevailing standards. (Do
 es any of this sound familiar?)\n\nAlso\, what about .mobi?\n\nThis sess
 ion will present a single case study: a combined web/mobile site for a c
 ompany that manufactures 80% of the devices running the Windows Mobile o
 perating system in the US today.I will discuss how we addressed the infl
 ection points listed above\, among others\, and show the IA design docum
 ents we developed and delivered as well as the visual comps and prototyp
 e sites. I'll also discuss the usability testing we did on both the webs
 ite and mobile version of the site.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031322Z
LOCATION:Mesquite
UID:88B5BE37-DF9F-46D5-B8BF-AC313809B278
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/the_grand_c
 hallenges_in_inform.html
DTSTART;TZID=US/Pacific:20070326T114500
SUMMARY:The Grand Challenges in Information Architecture Research
DTEND;TZID=US/Pacific:20070326T123000
DESCRIPTION:Don Turnbull\, Karl Fast\, Grant Campbell\n\nThe Grand Chall
 enges in Information Architecture are listed to provide a framework rese
 archers and practitioners to achieve scientific breakthroughs in underst
 anding\, designing and building information architectures (of any kind).
 \n\nThese Grand Challenges\, when solved\, can lead to increased access 
 to information throughout the world and help support the information eco
 nomy be it from education to commerce.\n\nThese challenges aim to engage
  creative minds from across scientific and artistic disciplines -- inclu
 ding those who have not traditionally taken part in information architec
 ture-related research -- to work on critical problems that when solved\,
  advance the state of the art and provide a foundation for future work.
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin
DTSTAMP:20070319T012339Z
UID:C2902DAE-DF6D-40C9-BEBB-BB3B6421E300
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/the_brave_n
 ew_world_usability.html
DTSTART;TZID=US/Pacific:20070324T134500
SUMMARY:The brave new world: Usability challenges of Web 2.0
DTEND;TZID=US/Pacific:20070324T143000
DESCRIPTION:Jared Spool\n\nOnce again\, everything is exciting. The adve
 nt of social networks\, APIs\, mashups\, RSS\, aggregators\, and folkson
 omies promise a world where the information and services we've always wa
 nted are delivered right to our browser.\n\nHowever\, delivering on the 
 promise is easier said than done. Moving from a great concept to an exce
 ptional user experience proves to be more of a challenge than many peopl
 e thought. What works on a small scale is a very different story\, when 
 put into production.\n\nAs Spiderman's Uncle Ben pointed out\, \"With gr
 eat power comes great responsibility.\" Just because we can do all these
  things doesn't mean we should do them. In the early 1980's\, the cheap 
 availability of laser printers and digital fonts produced a plethora of 
 documents that more resembled ransom notes than professional publication
 s. We could easily imagine designers going wild with the capabilities of
  this new technology and not using the restraint necessary to ensure the
 y produce an optimal experience.\n\nIn this entertaining and informative
  presentation\, Jared will show examples of the usability challenges we 
 face as the web continues to change and evolve. He'll discuss the implic
 ations of \"The Long Tail\"\, the introduction of a mashup mentality in 
 business environments\, and how basic techniques\, such as usability tes
 ting and field studies\, change when social network is at the center of 
 the design.
END:VEVENT
BEGIN:VEVENT
LOCATION:Reno
DTSTAMP:20070319T012216Z
UID:B9FC4010-9A04-4DA7-B4EC-B40F99033C98
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/researchpaper/data_driven_des
 ign_using_web_a.html
DTSTART;TZID=US/Pacific:20070324T113000
SUMMARY:Data driven design: Using Web analytics to improve information a
 rchitectures
DTEND;TZID=US/Pacific:20070324T121500
DESCRIPTION:Andrea Wiggins\, University of Michigan\, School of Informat
 ion\n\nWeb analytics\, the practice of web traffic analysis\, typically 
 provides intelligence for marketers and executives responsible for provi
 ng Return On Investment (ROI). While valuable for proving ROI\, web anal
 ytics. greatest potential lies in improving the online user experience. 
 The use of web analytics to evaluate the online user experience is fuele
 d by an increasing awareness of web analytics in general\; however\, the
  sharing of analytics data across units in an organization is not yet th
 e business norm. When analytics data is shared with the design team\, a 
 subtler and more sophisticated user experience design can emerge.
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin II
DTSTAMP:20070319T031041Z
UID:BEEF3E7D-FBF0-48DC-A37D-5ED2C1A9CF76
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/ia_in_secon
 d_life.html
DTSTART;TZID=US/Pacific:20070325T111500
SUMMARY:IA in Second Life
DTEND;TZID=US/Pacific:20070325T120000
DESCRIPTION:Moderator: Stacy Merrill Surla\; Panelists: Lori Bell\, Andr
 ew Hinton\, Beth Kanter\, Peter Allison\, Josh Knauer\n\nSecond Life (SL
 ) is a highly popular shared online virtual environment. It provides a h
 ost of social software tools and connections to APIs that allow real wor
 k to get done. E-business is becoming v-business as retailers\, educatio
 nal organizations\, corporations\, libraries\, and non-profits jump from
  Web 2.0 to Web 3-D.\n\nAll the challenges IAs face in creating complex 
 information spaces are present in virtual 3-D worlds. Retailers are usin
 g SL as a channel for marketing services and goods. Businesses are takin
 g advantage of group-forming and communications tools to hold real meeti
 ngs in virtual spaces. Libraries are offering collections\, programs\, a
 nd services that go where the users are. Non-profit organizations are fi
 nding SL an inexpensive place to hold events and develop membership. And
  universities are practicing distance learning in 3 dimensions.\n\nThe g
 oal of this panel is to engage participants in exploring two questions: 
 What roles can IAs play in shaping\, building\, and using these new envi
 ronments? And what recommendations should we be making on integrating We
 b 3-D into the work of our businesses\, schools\, associations\, and lib
 raries?\n\nThe session will present an overview of Second Life\, focusin
 g on how SL is being used in large online library\, education\, and non-
 profit projects. The discussion will touch on what works\, what's hard\,
  what has failed\, and what's next. Attendees will be able to see SL in 
 action\, since several of the panelists will be joining from within Seco
 nd Life. Furthermore\, in the days before\, during\, and after the sessi
 on\, attendees will be able to get hands-on tours of SL\, pick up \"How 
 Would YOU Solve This\" handouts\, and see selected in-world case studies
  by visiting the \"IA in Second Life\" table in the Flex-track area of t
 he conference.
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012602Z
UID:1FD33224-728F-4F17-B35F-3298DDB725E9
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/best_practi
 ces_for_form_design.html
DTSTART;TZID=US/Pacific:20070324T144500
SUMMARY:Best practices for form design
DTEND;TZID=US/Pacific:20070324T153000
DESCRIPTION:Luke Wroblewski\n\nOn the Web\, forms bridge the gap between
  people\, their information\, and your product or service. From registra
 tion forms that welcome new customers to checkout forms that finalize e-
 commerce transactions\, Web forms frequently broker crucial online inter
 actions.\n\nIn this session\, Luke will walk you through the considerati
 ons and best practices of Web form design culled from international usab
 ility testing\, eye-tracking studies\, and over ten years of designing W
 eb applications. He’ll outline how the interaction and visual design of 
 Web forms can make the difference between acquiring a customer and compl
 eting a transaction or not.\n\nAttendees will learn about how different 
 types of forms\, input fields\, input labels\, validation\, feedback\, c
 alls to action\, and surrounding visual elements can support or impair d
 ifferent aspects of user behavior. You’ll never look at your Web forms t
 he same way again.
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012120Z
UID:5FC13939-D87D-44AE-887B-864DC67F3BCA
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/everything_
 old_is_new_again_ia.html
DTSTART;TZID=US/Pacific:20070324T103000
SUMMARY:Everything old is new again: IA and RIA -- you know more than yo
 u think you do
DTEND;TZID=US/Pacific:20070324T111500
DESCRIPTION:Adam Polansky\n\nFor the last couple of years\, there has be
 en a lot of giddiness around the creation or Rich Internet Applications 
 or RIAs. Their fluidity\, animation and ability to present and manipulat
 e large amounts of data makes them readily appealing to businesses that 
 want to go beyond the linear processes that HTML web sites offer.\n\nThe
 y are becoming more common and the demand from clients is increasing. If
  you are a practicing IA\, there’s a good chance you’ll have the opportu
 nity to get involved in RIA development in the near future.\n\nWhat’s th
 e buzz about? Well…\n\nIt puts customer experience in the driver’s seat!
 \nIt’s design-centric!\nDesign is the code!\nIt’s faster!\nIt’s cool!\nI
 t’s shiny!\nIA will go away! ( WHAT!?! )\nIA isn’t going away but it is 
 going to have to re-think a few precious notions. There’s a different vo
 cabulary to learn\, a different development dynamic to understand and a 
 few new pit-falls to avoid.\n\nThis presentation will discuss both proce
 ss and dynamics. We’ll look at how some things will stay the same and so
 me things will be different. We’ll discuss some built-in advantages when
  it comes to planning and usability testing as well as a few tips on thi
 ngs to help you work with designers and business owners.\n\nAttendees wi
 ll also get a free Visio stencil with transition icons for key-frame mod
 els.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031313Z
LOCATION:Mesquite
UID:6B56646C-983B-4430-8E2B-697F982CED97
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/project_tou
 chstones.html
DTSTART;TZID=US/Pacific:20070326T104500
SUMMARY:Project touchstones: how to bridge competing viewpoints and buil
 d vision\, consensus\, and innovation
DTEND;TZID=US/Pacific:20070326T113000
DESCRIPTION:Even the best design or architecture methods and tools can't
  save a project that falls to political infighting\, divided priorities\
 , and unclear direction. Competing viewpoints and separate camps cause r
 ifts in projects as energy is devoted to advancing agendas instead of dr
 iving business value. The reality is that for IAs and our toolbox of met
 hods to make an effective impact on clients or our own organizations the
 re needs to be business buy-in\, common vision\, and a shared understand
 ing of project direction and outcomes.\n\nCreating touchstones is an app
 roach to improve project success by bridging competing viewpoints and bu
 ilding a shared vision with clear direction and consensus. Project touch
 stones are artifacts and exercises whose primary purpose is not to defin
 e or document a solution\, but to create a channel for communication bet
 ween different parties. With artifacts that act as common references\, t
 eams can surface tacit needs\, assumptions and unarticulated expectation
 s. This lets stakeholders work on clearly defining the problem\, instead
  of working to define a solution fragmented by miscommunication. Working
  with these common references\, IAs can map the elements of the project 
 valued by competing interests. Understanding and mapping value then offe
 rs avenues for divided stakeholders to unite around a shared vision that
  satisfies their core needs. This composite of diverse perspectives prov
 ides more opportunities for innovation as solutions emerge at boundaries
 \, intersections\, and overlaps.\n\nThis session will explore principles
  for creating effective project touchstones with a mix of grounding theo
 ry based in framing and boundary objects\, pragmatic real-world examples
 \, and how-to guidance. By focusing on creating touchstones early in a p
 roject\, IAs can build buy-in\, avoid wasted effort\, increase their inf
 luence with their teams\, and make a more meaningful difference with the
 ir work.
END:VEVENT
BEGIN:VEVENT
LOCATION:Reno
DTSTAMP:20070319T012507Z
UID:06C5437E-5CE5-46A8-B76C-94786B8CE8F7
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/intelligent
 _interreaction_an_a.html
DTSTART;TZID=US/Pacific:20070324T144500
SUMMARY:Intelligent inter(RE)action: An argument for a data-driven appro
 ach to UI design
DTEND;TZID=US/Pacific:20070324T153000
DESCRIPTION:Garrick Schmitt\, Marisa Gallagher\n\nMore than ten years ag
 o\, on August 9th 1995\, the Netscape initial public stock offering (IPO
 ) ushered in the rise of the commercial Web. It enabled a very lo-fi exp
 erience\, where design work was focused on extending the printed page me
 taphor online. Since then\, much of what we do and experience on the Int
 ernet as end-users has changed dramatically. Today we watch videos on Yo
 uTube\, chat with friends through a host of IM services\, connect with p
 eople on MySpace and post our photos to the world on Flickr. Most impres
 sively\, this is all rendered dynamically on top of one of the most impr
 essive data-rich platforms ever imagined.\n\nMuch has been said and writ
 ten about how designers are faced with a new set of interaction paradigm
 s in a Web 2.0 world (emerging navigation\, mash-ups\, tag clouds\, mult
 i-channel systems\, AJAX UIs\, etc.). But what about data? How are we pr
 eparing to mine the data-rich platforms that underpin the experiences we
  create? As User Experience practitioners\, how must we evolve?\n\nIn my
  presentation \"Intelligent Inter(RE)action\" I'll argue that a data-dri
 ven approach to design is the ideal model for today's web-based applicat
 ion design and development. It is a fast\, agile approach that eschews o
 ver-reliance on qualitative field research in favor of leveraging existi
 ng data-rich platforms to inform design decisions. It forces us\, as des
 igners and strategists\, to become much more analytic yet simultaneously
  rely on our own instincts to begin designing and prototyping much faste
 r. This methodology redefines the notion of \"participatory design\"\, l
 eaping out of the lab and into the world.\n\nFrom \"beta launches\" to \
 "click density analysis\"\, I'll look at the tools and methods that indu
 stry leaders such as Google\, Yahoo!\, Salesforce.com and Avenue A | Raz
 orfish use to deliver optimal design performance.\n\nSpecifically\, I'll
  walk through several case studies to demonstrate how we use data to loo
 k for insights across all aspects of a user or customer experience\, inc
 luding advertising\, search and email. We'll examine how data-mining can
  alter common misconceptions around customer segmentation. Looking forwa
 rd\, I'll discuss the need for the creation of an ongoing roadmap for si
 te optimization\; consider the essential data points involved in trackin
 g the product lifecycle\, and conclude with the tactics necessary for or
 ganizations to create better user experiences.
END:VEVENT
BEGIN:VEVENT
DURATION:PT1H
DTSTAMP:20070319T031421Z
LOCATION:El Dorado Ballroom
UID:0F025F8F-6537-410C-8C97-F27E059B76C6
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/admin_inter
 faces_the_unsexy_si.html
DTSTART;TZID=US/Pacific:20070326T140000
SUMMARY:Admin interfaces: the unsexy side of information architecture
DESCRIPTION:Margaret Hanley\n\nMany times as IAs we spend a lot of time 
 designing the end-user interface for a web site\; creating wireframes\, 
 site maps and user journeys that describe the way people outside a compa
 ny will interact\, purchase or communicate with the organisation.\n\nOn 
 my last two projects as well as creating the interfaces for end-users\, 
 I created Admin interfaces – interfaces used by internal staff or busine
 ss users to upload and manage the content on the web site or application
 .\n\nUnfortunately Admin interfaces are considered the \"unsexy\" side o
 f IA and ID. Many companies do not see their value until the user is una
 ble to make a change\; and then they become necessary evil. They are oft
 en under-funded and the last piece of work to be specified.\n\nFor a tec
 hnical information architect like me\, it is the ultimate place where yo
 u draw together the presentation layer\, the database and e-commerce eng
 ine to firstly ensure that a user can see and buy products on the site\,
  and secondly continue to maintain the system.\n\nThe aim of the case st
 udy is to demystify Admin interfaces and provide others who have to crea
 te them with lessons out of a relatively successful implementation of an
  Admin interface. I will talk through the development of the Admin inter
 face for the O2 Shop site and the lessons I learnt in developing that in
 terface.\n\nIn particular focusing on:\n\nthe business requirements gath
 ering process\nhow the Admin interface integrated with presentation and 
 technical aspects of the site\ntiming in the development of the site or 
 \"how I created my first XML to carry us through til launch\"\nthe Admin
  interface as an change management tool – what NOT to do\nuser input and
  understanding of the tool\nTo wrap up the discussion I will talk about 
 how I have applied this experience to my next Admin interface and provid
 e the audience with a set of points to consider when developing for an i
 nternal audience.
END:VEVENT
BEGIN:VEVENT
LOCATION:El Dorado Ballroom
DTSTAMP:20070319T031340Z
UID:E896B5A3-26A9-4326-B366-4A67BAC94C33
SEQUENCE:5
DTSTART;TZID=US/Pacific:20070326T083000
SUMMARY:Annals of experience: hacking it alone or the importance of bein
 g earnest or being mercenary
DTEND;TZID=US/Pacific:20070326T091500
DESCRIPTION:Jason Hobbs\n\nThis presentation will be a personal sharing 
 of the past 3 years of running an information architecture and user expe
 rience service offering in SA\, where no one has a clue what information
  architecture or user experience design is.\n\nIt will cover:\n\nLeaving
  the developed world for the developing\n\n2003: Coming home (from Londo
 n to Johannesburg)\nThe pressure and encouragement to design wrong\nThe 
 damning conversation that set me free\nSurprise 1 (where others learnt w
 e didn't)\nSurprise 2 (Where did all my heroes go)\nSurprise 3 (You're t
 he hero! Now I know I know nothing)\nThe phoenix (advice on burn out)\n\
 nThe importance of caring for the subject matter you are IA'ing for\nArt
 s and culture projects\nThe privilege of getting paid to work for the no
 n-profit sector\nPositioning IA in a market where no-one knows what IA i
 s\n\nSome good advice over coffee (the 'T' factor)\nThe burden of educat
 ion: the trouble in getting your foot in the door. The other side of ign
 orance is trust\nChoosing your client? the Ad agency\, the web design co
 mpany or the client?!\nThe importance of being multi-lingual (IA as an i
 ntersection)\nHow user experience design has helped (the argument in you
 r pocket)\nProductising\n\nProcess as product\nI am not a consultant\, I
  am a designer.\nThe importance of information visualisation and languag
 e\nUnexpected successes\n\ngaining client trust\, ownership and unexpect
 ed responsibility\nManaging growth and demand\n\nhow can you sell your w
 ork if it didn't turn out the way it was meant to\nRemaining true to you
 r core competence vs. the need for control (and thus extended services)\
 nEntrepreneurship and opportunism: launching a content company\nDealing 
 with the void: The loneliness of the lone wolf\n\nAll dressed up but no 
 place to go: local community silence\ngratitude to the international com
 munity\nFuture hope (UXnet and IA Institute local networking initiatives
 )\nThe richness of IA (future opportunities)\n\nPublishing\, public sect
 or\, research\, education\, product development\, content\, manifest\nWh
 at the developed world just doesn't get\n\nThe brain drain\nThe opportun
 ity and the feeling
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=US/Pacific:20070326T124500
SUMMARY:Lunch
UID:332B8F73-E405-4682-A532-0986112B07BA
SEQUENCE:3
DTSTAMP:20070314T032908Z
DURATION:PT1H
END:VEVENT
BEGIN:VEVENT
LOCATION:El Dorado Ballroom
DTSTAMP:20070319T031402Z
UID:14FF6788-761F-4983-A48C-C2277875266B
SEQUENCE:7
DTSTART;TZID=US/Pacific:20070326T104500
SUMMARY:Communal computing and shared spaces of usage: a study of Intern
 et Cafes in developing contexts
DTEND;TZID=US/Pacific:20070326T113000
DESCRIPTION:Research paper by: Jason Hobbs\, jh-01\, Johannesburg\, Sout
 h Africa\n\nWe are investigating Internet and Web usage in Internet Cafe
 s in Johannesburg. The key hypothesis is that\, unlike in developed cont
 exts where the perceived use of Internet cafes is by travelers and those
  'passing through'\, Internet cafes in developing contexts are the prima
 ry means of Internet connection for many people. They may travel some di
 stance to use these cafes on a regular basis. Research in Africa has sho
 wn that Internet cafes are often used by locals for business purposes or
  as a secondary venue for connecting when connections go down in private
  business locations.\n\nThe users we are investigating do not have acces
 s to information on a private desktop or 'in the next room' when at a ca
 fe. A better understanding of these users\, their needs and context infl
 uences how we design for them. If we are to take Internet cafes and the 
 needs of their users to heart\, then there must be a new approach to imp
 acting the user experience in a 'community computing' or 'beyond the des
 ktop' environment.\n\nWe will present the findings of our research into 
 the relationship between these cafes and their users\, how Internet cafe
 s are being used and how they assist people in performing daily life and
  business functions. In addition\, we will present recommendations for d
 esigning Web-based services based on an audit of websites juxtaposed to 
 the insights we gain through our research.\n\nThe key question is: \"Are
  we designing appropriately for users in these spaces?\"
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031408Z
LOCATION:El Dorado Ballroom
UID:D2B51CD8-549A-4153-8917-BD6DF247D941
SEQUENCE:6
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/lessons_fro
 m_failure_or_how_ia.html
DTSTART;TZID=US/Pacific:20070326T114500
SUMMARY:Lessons from failure: Or how IAs learn to stop worrying and love
  the bombs
DTEND;TZID=US/Pacific:20070326T123000
DESCRIPTION:It's not unusual at conferences to present triumphant case s
 tudies about projects that succeeded spectacularly well and the reasons 
 why they did: meaning the stern but judicious stewardship of the brillia
 nt\, kindly\, insightful\, charming presenters whose work deserves the c
 laim sure to be heaped upon it in the days to come.\n\nThis will be a di
 fferent kind of panel. We are going to talk about failure\, and not just
  failure in the abstract but specific situations\, specific projects\, i
 n which we have personally failed. Furthermore\, we are going to refrain
  from blaming the stakeholders and clients for these disasters. We are g
 oing to own our catastrophes and we are going to talk about what we lear
 ned from them and why we are doing better information architecture today
  because of these painful\, harsh lessons.\n\nBut it won’t be a pity par
 ty. We see the humor in our own failures and we expect to get the audien
 ce laughing early and often. If we can’t laugh at ourselves then what go
 od are we?\n\nWe expect a lively panel with a great deal of audience inv
 olvement. We hope that by breaking the ice and airing our own dirty laun
 dry\, we will encourage the rest of the people in the room to come up to
  the microphone and tell hilarious and sad stories of projects that went
  south.\n\nEach panelist will address a different level of failure: the 
 project level\, the organizational level\, the institutional level\, the
  global level and each has different insights into why projects fail\, t
 o what extent failure can and cannot be prevented\, and how failure is a
 n inevitable by-product of creativity and experimentation.
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=US/Pacific:20070324T174500
DTEND;TZID=US/Pacific:20070324T194500
LOCATION:El Dorado Ballroom
SUMMARY:Posters & reception
UID:B03C3B95-A7CA-4606-8C5B-F35A75A6A05D
SEQUENCE:4
DTSTAMP:20070319T012652Z
END:VEVENT
BEGIN:VEVENT
LOCATION:Reno
DTSTAMP:20070319T012528Z
UID:BC5E63DB-8764-4AB7-917E-CAC3EDE853FC
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/corepaths_a
 _design_framework_f.html
DTSTART;TZID=US/Pacific:20070324T170000
SUMMARY:Core+Paths - A design framework for findability
DTEND;TZID=US/Pacific:20070324T174500
DESCRIPTION:Are Halland\, Mona Halland\n\nWe believe that our traditiona
 l sitemaps\, flows and wireframes tend to ignore some of the most import
 ant aspects of findability\, simplicity\, prioritization and persuasion:
 \n\nWe create \"empty structures\"\, leaving content to be \"filled in\"
  by others\nWe focus on front and section pages\, whereas 50% of users e
 nter from Google\nWe forget about SEO\, marketing and other key aspects 
 of findability\nWe miss out on opportunities to solve business goals thr
 ough Calls to Action\nWe end up making huge websites plagued by navigati
 on and information overload\nInstead of creating hollow information stru
 ctures\, we believe that true findability needs to be designed from the 
 inside and out. We need to start with the findable object itself\, and f
 ocus on the Core content and functionality that will fulfil user needs a
 s well as business problems.\n\nIn this presentation we will outline a d
 esign framework for thinking about websites and applications in terms of
  findable objects - Core pages or Core flows - and Inward and Outward Pa
 ths to and from these. Through focusing on Core and Paths the project te
 am\, the client and other stakeholders are “forced” to prioritize and si
 mplify content and navigation – thus greatly improving findability and u
 sefulness of the final result.
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012843Z
UID:89DBC1B8-4786-4B8C-82F4-C7B086331280
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/search_engi
 ne_optimization_and.html
DTSTART;TZID=US/Pacific:20070325T134500
SUMMARY:Search engine optimization and IA: the beginnings of a beautiful
  friendship
DTEND;TZID=US/Pacific:20070325T143000
DESCRIPTION:Marianne Sweeny\n\nHow often did you use a search engine tod
 ay? 1x? More than 1? Did you use the search engine to make your travel a
 rrangements to this conference\, look up additional information on speak
 ers\, find the answer to a specific question\, find information on a cer
 tain topic\, or locate restaurants nearby? Machine mediated search is no
 w the dominant form of information seeking. The emergence to intrusion o
 f search engines complicates as much as complements our relationship wit
 h the Web. There is so much more than we can imagine going on behind the
  simple box and it is changing fast. Taking Paul Saffo’s advice not to “
 walk backwards towards the future”\, I will take a look at what is going
  on behind the scenes of today's search technology\, what is in the pipe
 line for tomorrow's search technology and how information architects can
  work with this technology to create optimal online wayfinding systems. 
 In this presentation we will examine:\n\nSearch Today: Wayfinding today 
 is achieved less by traditional left/global navigation and more by techn
 ology-mediated “aboutness” and determination of relevance to what the se
 archer wants. Here we will examine recent search technology changes that
  use external metadata\, site structure\, and page structure to determin
 e content context and relevance.\nPersonalized search: How our users are
  creating their own solutions using niche search\, personal search engin
 es\, social bookmarking\, and more.\nSearch Tomorrow: Next generation se
 arch applications are using refinements such as: Hilltop algorithm that 
 determines \"content authorities\"\, Orion algorithm that suggests query
  refinements for more relevant results\, site structure [url depth and c
 lick distance from Authority pages]\, query analysis\, semantic indexing
 \, mechanical distinction of narrative text and more.\nSEO Challenges an
 d Opportunities for Information Architects: Here is where specific illus
 trations of search optimization through IA will be presented: what is se
 arch friendly site structure [the HITS Algorithm and Authority scores]\,
  how to enhance relevance through association [outlinks and inlinks with
  a point of view]\, relational content [\"birds of a feather\" or where 
 to send them once they arrive and why]\, the importance of taxonomy\, an
 d more.\nTeresa of Avila could have been speaking of search engines when
  she said that there are more tears wept over answered prayers. Search e
 ngines help us find what we want while lacking the ability to understand
  the context of our needs. Information architecture is crucial to resolv
 ing this dilemma by communicating the site message in an organic as well
  as structured way that is visible to the primary technology users emplo
 y to find information online.
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin II
DTSTAMP:20070319T031110Z
UID:5B7FB887-EEDC-4DDA-974D-15CAC26A2234
SEQUENCE:10
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/prediction_
 markets_an_introduc.html
DTSTART;TZID=US/Pacific:20070325T170000
SUMMARY:Prediction markets: an introduction
DTEND;TZID=US/Pacific:20070325T174500
DESCRIPTION:Alex Kirtland\n\nPrediction markets\, simply stated\, are a 
 place where a person can buy or sell a contract based on a event (e.g. a
  “Hillary will be President in ’08” contract)\, much like they would buy
  and sell a stock\, and the price of that contract reflects a prediction
 \, or probability\, for that event occurring. They are new\, a bit unusu
 al\, and sometimes awkwardly (but accurately) classified as a collaborat
 ion technology.\n\nThis presentation will introduce prediction markets\,
  explain why they work\, why they are interesting\, who uses them\, and 
 why they present compelling information architecture challenges. In addi
 tion\, the presentation will feature examples of prediction markets\, an
 d discuss the landscape of the prediction market industry.
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012156Z
UID:92D81B42-136D-438A-9244-A2929F17E50B
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/the_living_
 design_document_and.html
DTSTART;TZID=US/Pacific:20070324T113000
SUMMARY:The Living Design Document and ION: Documenting RIAs
DTEND;TZID=US/Pacific:20070324T121500
DESCRIPTION:Kevin Silver\, Chris Rivard\n\nThe complexity of documenting
  web sites/applications has grown in the last few years due to the gener
 al acceptance of using methods such as AJAX in the creation of Rich Inte
 rnet Applications (RIAs). Since the proliferation of RIAs there has been
  a paradigm shift away from the page metaphor: inter-page interactions h
 ave become intra-page interactions.\n\nDesigning and documenting these i
 nteractions is difficult because we are now dealing with objects that in
 teract with each other within a single page. Diagramming methods we have
  relied on\, such as the Visual Vocabulary\, tend to break in this new m
 etaphor. Communicating the design to developers has increasingly become 
 verbose and complex. With the added complexity of RIAs and the iterative
  nature of web application development\, the final operative image of th
 e application and the documentation quickly diverge.\n\nThis presentatio
 n will cover our attempt to address these issues and to create an Interf
 ace Object Notation (ION) for RIAs and devise the Living Design Document
 . ION is a pseudo code language intended to consistently describe the fu
 nctionality of page objects within a RIA to programmers and clients alik
 e. Simply put\, ION is a new standard way to notate wireframes and page 
 objects. The Living Design Document (LDD) is a documentation system that
  attempts to capture the operative image of an RIA throughout it’s entir
 e life cycle.\n\nCurrent standard practices such as wireframes\, sitemap
 s\, interaction flow diagrams (detailed with the Visual Vocabulary)\, an
 d click-through prototypes are all leveraged in the LDD method. Our goal
  is to combine these tools and techniques to create continuous documenta
 tion in an agile fashion that is detailed at the intra-page interaction 
 level or at the page object level.\n\nWe wish to share our experience in
  developing ION and LDD to others within our industry to help spur conve
 rsation and development of a design documentation standard for RIAs. Our
  work is applicable to desktop application development\, widgets\, and w
 ebsites as well.
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T013359Z
UID:24E83BF1-D1DB-4FDE-88F2-DB2AC21B1774
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/real_inform
 ation_architecture.html
DTSTART;TZID=US/Pacific:20070325T111500
SUMMARY:Real information architecture – new mighty deeds
DTEND;TZID=US/Pacific:20070325T120000
DESCRIPTION:\"Far back in the mists of ancient time\, in the great and g
 lorious days of the former Galactic Empire\, life was wild\, rich\, and 
 largely tax free.\n\nMighty starships plied their way between exotic sun
 s\, seeking adventure and reward among the furthest reaches of Galactic 
 space. In those days men were real men\, women were real women\, small f
 urry creatures from Alpha Centauri were real small furry creatures from 
 Alpha Centauri and Information Architects were real Information Architec
 ts. And all dared to brave unknown terrors\, to do mighty deeds\, to bol
 dly split infinitives that no man had split before - and thus was the Em
 pire forged.\" Richard Dalton in homage to the Hitch Hiker’s Guide to th
 e Galaxy\n\nToday real information architects’ mighty deeds are moving f
 rom macro-organisation of one web site for one organisation\, to the mic
 ro-organisation of information creating a web of data.\n\n“A web of data
  sources\, services for exploring and manipulating data and ways that us
 ers can connect them together”\n\nIt allows many sites and applications 
 to build upon not one but many organisations’ intellectual property and 
 therefore making the whole experience of the Internet much richer.\n\nIn
  this panel\, we would like to explore this idea of a web of data furthe
 r and it’s implications for information architects creating the next gen
 eration of web sites.\n\nIn particular we are bring together\n\nMags Han
 ley who will moderate the panel and provide an interactive introduction 
 to the subject (think human lego)\nTom Coates talking about the componen
 ts of the web of data\; the specifics of building a site or service with
  data reuse taking the wider ecosystem into account\, what that ecosyste
 m is likely to be like and why on earth IAs want to engage with it in th
 e first place\nMatt Biddulph on how this web of data is being used in AP
 Is\, and RDF and how they relates to traditional IA deliverables\; and w
 hat this means to IAs working with developers\nLisa Chan who will talk a
 bout her recommendations for IAs interested in developing their skills i
 n this areas\nThe aim of the panel is to open the eyes of the IA communi
 ty to how we can set the data free\; how this will affect our clients an
 d organisations\, and the skills we develop ourselves.
END:VEVENT
BEGIN:VEVENT
LOCATION:Virginia II
DTSTAMP:20070319T012610Z
UID:D0373D3C-CA60-4380-9F9E-AFC7F62CD5C3
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/how_does_cm
 s_and_portal_softwa.html
DTSTART;TZID=US/Pacific:20070324T160000
SUMMARY:How does CMS and portal software *really* work?
DTEND;TZID=US/Pacific:20070324T164500
DESCRIPTION:Tony Byrne\, Theresa Regli\n\nContent Management and Portal 
 software has been around for more than a decade\, but in our conversatio
 ns with information architects\, we find that the inner workings of the 
 tools remain terra incognita to many information specialists. Meanwhile\
 , surveys by IAI and others have found that IAs have experienced substan
 tial (and quite justified) frustration with the limitations imposed by C
 MS and Portal tools in their enterprises.\n\nThis session will help leve
 l-set vocabulary and knowledge about how these tools really work. In a v
 endor-neutral tour and critique of the marketplace\, 2 independent indus
 try analysts will describe the different types of Web CMS and Portal too
 ls and contrast key differences in approaches among different classes of
  products.\n\nParticipants will learn:\n\nHow to describe the fundamenta
 l differences between Web CMS and Portal systems in business terms\nComm
 on features of both types of platforms.\nTypical surprises IAs encounter
  about how the technology works on the \"back end.\"\nSome best practice
 s for how IAs can effectively impact CMS and Portal implementations\nThe
  session is geared in particular for the novice practitioner who may be 
 about to participate in her first CMS or Portal implementation and wants
  to be empowered to become a vital member of the team.\n\nThe session wi
 ll include many contrasting screenshots of different Web CMS and Portal 
 tools\, including open source packages.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T031216Z
LOCATION:Virginia II
UID:8D9ABB4C-BD50-4540-9729-A945B0E72CA3
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/information
 _architecture_meets.html
DTSTART;TZID=US/Pacific:20070326T104500
SUMMARY:Information architecture meets industrial design: Working collab
 oratively across disciplines
DTEND;TZID=US/Pacific:20070326T113000
DESCRIPTION:Michele Tepper\n\nAs more products come to market with embed
 ded intelligence\, the opportunities for information architects to creat
 e rich and usable interaction experiences are growing exponentially. But
  as anyone who has ever struggled with a new cellphone or digital camera
  knows\, these new intelligent tools also introduce usability problems w
 ell beyond the traditional web and software purview of IA. In order to h
 ave a positive impact on information design and usability in these new r
 ealms\, IA will have to collaborate with ID: industrial design.\n\nIn th
 is presentation\, I’ll address the pleasures and difficulties of this co
 llaboration through a case study of the IPC IQ-MAX\, a successful frog d
 esign project led collaboratively by information architects and industri
 al designers. The IQ-MAX\, a specialized communications device used on f
 inancial trading floors known as a “turret\,” is designed to fit into a 
 trader’s high-tech\, fast-paced and cramped work environment. The IQ-MAX
  employs color\, shapes\, and iconography to provide complex status and 
 use signals on its multiple digital screens\, so a trader can keep an ey
 e on his communication environment without losing track of his trades. A
  whole range of cues\, behaviours\, and control grouping patterns travel
  across the divide between the digital and the physical realms\, making 
 the product easy to learn and use. Where the previous generation turret 
 relied on specialized training\, the IQ-MAX has been used successfully b
 y traders within minutes of their being introduced to it.\n\nOur collabo
 ration across the physical and the digital design is a crucial element o
 f the product’s usability. But learning how to work in a cross-disciplin
 ary fashion takes time and effort. This case study shares our experience
  and process – both the best-practices frog design as an interdisciplina
 ry firm brought to the project and what we learned from doing it - to he
 lp information architecture as a discipline come to terms with this new 
 challenge and start to develop best practices around it. I’ll discuss th
 e way in which physical devices go from concept to final product\, and w
 here that process and digital design come into conflict. But I’ll also o
 utline the opportunities this collaboration opens up for both teams\, an
 d what I’m still learning about industrial design from my colleagues.\n\
 nThe case study will end by drawing out suggested best practices for col
 laborative IA/ID work. By understanding each other’s methods\, work proc
 esses\, and constraints\, we can work more effectively together\, and ma
 ke the case as a professional community for bringing IA into the intelli
 gent device design process from the very beginning.
END:VEVENT
BEGIN:VEVENT
LOCATION:Laughlin
DTSTAMP:20070319T012134Z
UID:0BC52C38-A4A1-4DBD-8026-039A3DBC1841
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/information
 _architecture_and_e.html
DTSTART;TZID=US/Pacific:20070324T113000
SUMMARY:Information architecture and ethical design
DTEND;TZID=US/Pacific:20070324T121500
DESCRIPTION:We live the experience economy. Long ago we met our basic ne
 eds: food\, clothing\, housing\, transport and so on. What companies sel
 l now is 'experiences'\, experiences carefully designed to evoke specifi
 c emotions. The modern meaning of the word brand is 'the emotional react
 ion a person has towards a company or product\". Think of what Nike mean
 s to you\, or Coca Cola\, or BMW\, or Apple or Microsoft. You have a fee
 ling about each of those companies. And those companies are all working 
 overtime on trying to get you to feel a certain way about them. They hav
 e designs on your emotions.\n\nIt's this emotional reaction that we are 
 paying extra money for. Maybe it's the feeling of being good citizens an
 d healthy by buying organic or fair trade goods\, or maybe its the feeli
 ng of being successful and higher status by buying Prada. Either way\, a
  very significant part of the value of the product to us is the feeling 
 it gives us to buy / own / consume it. \n\nBut it's all going a bit wron
 g. The more exposure we get to marketing and branding designed to trigge
 r our emotions\, the more desensitized we get to these influences. So co
 mpanies ratchet up the emotion further\, trying to get the same level of
  reaction. How does your product cut through the noise? By being louder.
 .. but if you get too loud\, then people go deaf. And they are. We are. 
 We are becoming desensitised.\n\nThe aspirations we have are increasingl
 y defined by the media\, which is the primary channel companies have for
  pushing their brands. Create 'aspirational brands' that tell us how we 
 should live our lives\, then offer products that will 'help' us get ther
 e. Create a new need\, then fulfil it. The aim is to make us discontent 
 with our current lives and experiences\, so we want to spend money on en
 hanced experiences\, and feel better. \n\nThese patterns are being ampli
 fied and accelerated as more of our interaction becomes mediated by the 
 net: shopping\, socialising\, entertainment\, education\, communication.
  Unbranded space is diminishing\; increasingly our lives are becoming co
 mmercialised\, quantified\, data-mined and ad-revenue aligned.\n\nPerhap
 s there is a better way?\n\nThis presentation will look at how as inform
 ation architects we can approach our work in this cultural context. How 
 we might take an informed\, ethical stand. It will cover some of the pro
 minent contemporary theories of ethical design\, culture / media studies
 \, and behavioural psychology\, and look at their applicability to infor
 mation architecture. It will explore areas such as brand authenticity\, 
 privacy\, social networking\, push versus pull marketing\, and ubiquitou
 s computing. And it will provide concrete examples and methods for how t
 hese can be used in practice. The aim is to bring abstract ethical theor
 y down to the level of the concrete and applicable\, and perhaps inspire
  some to add 'Help make the World a better place' to every list of requi
 rements.
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T031014Z
UID:386AB675-46B6-49B3-B86B-CDD4E4E7803E
SEQUENCE:8
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/backcasting
 _or_how_i_learned_t.html
DTSTART;TZID=US/Pacific:20070325T170000
SUMMARY:Backcasting: or how I learned to stop predicting and help my cli
 ents
DTEND;TZID=US/Pacific:20070325T174500
DESCRIPTION:This session will provide attendees with an overview and und
 erstanding the backcasting methodology\, and how they can use it in thei
 r own information architecture practice.\n\nA mashup of scenario develop
 ment and social learning\, backcasting is a strategy framework that allo
 ws practitioners to successfully conceptualize\, scope and structure mul
 tiple future states. It also provides a framework for successfully negot
 iating obstacles and threats to achieving those states. Originally used 
 in the environmental planning field\, backcasting has been hacked and re
 fined for use in web strategy discovery activities.\n\nTwo key additions
  to the original backcasting methodology have been incorporated to help 
 make backcasting a practical tool for information architects. The first 
 addition has been the incorporation of a facilitation framework to make 
 backcasting a very interactive exercise\, undertaken jointly by the desi
 gn team\, clients and project stakeholders. The second addition has been
  the use of a participatory diagramming strategy based on rich mapping a
 nd affinity clustering that makes the backcasting process visible and mo
 re accessible to the participants.\n\nThe inclusion of these elements ha
 s made backcasting a practical tool for accomplishing a range of discove
 ry initiatives in a single\, engaging session. The method allows a team 
 of clients and stakeholders to clearly understand the relationship betwe
 en a range of strategies\, how to measure the success of these strategie
 s\, and how to keep in alignment with one or more strategies over the li
 fetime of a project or engagement.\n\nThe expected outcome for session a
 ttendees will be an understanding of how the backcasting methodology wor
 ks\, and how it can be used by information architects and other design t
 eam members as a tool to facilitate project discovery\, web strategy def
 inition and measurement\, and social learning about the needs and cultur
 e of the client organization.
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=US/Pacific:20070324T083000
DTEND;TZID=US/Pacific:20070324T100000
SUMMARY:Opening keynote: The lost art of productively losing control
UID:311A527F-0EC9-4D2F-9EDD-05FEFF05A367
SEQUENCE:4
DTSTAMP:20070319T012032Z
DESCRIPTION:Joshua Prince-Ramus
END:VEVENT
BEGIN:VEVENT
LOCATION:Mesquite
DTSTAMP:20070319T013353Z
UID:FCA06927-DCDC-4EE0-B1D9-28340EAE63F8
SEQUENCE:9
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/rich_mappin
 g_and_soft_systems.html
DTSTART;TZID=US/Pacific:20070325T101500
SUMMARY:Rich mapping and soft systems: new tools for creating conceptual
  models
DTEND;TZID=US/Pacific:20070325T110000
DESCRIPTION:Gene Smith\, Matthew Milan\n\nThis session will introduce Ri
 ch Mapping and Soft Systems Methodology (SSM) to information architects.
  SSM is a holistic problem solving framework that can be used to design 
 and model interactions between organizations\, people\, environments\, p
 roducts and services.\n\nThis session will focus on commonly used tools 
 of SSM--including rich mapping\, the CATWOE framework and action researc
 h — and how they can help information architects develop complex\, conte
 xt-dependent architectures.\n\nThe session leaders will talk about the o
 pportunities that SSM can open up for information architects\, including
  the using rich diagramming to model how client organizational systems i
 mpact the design process. Examples will be given from successful experie
 nces in other fields\, as well as exploratory work done by the session l
 eaders in recent projects and engagements.\n\nThe expected outcome for s
 ession attendees will be an understanding of the key tenets of Soft Syst
 ems Methodology\, how these concepts can be applied “off the shelf” to i
 nformation architecture problems\, and how soft systems thinking could b
 e used to drive the development of new IA tools and practices. The Core 
 IA related issues that will be addressed by this session will be strateg
 ic information architecture\, enterprise IA\, service design and the und
 erstanding of emergent information environments.
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20070319T012429Z
LOCATION:Laughlin
UID:FDE73FC7-1B00-4ECB-9BE7-75367AADD93F
SEQUENCE:7
URL;VALUE=URI:http://www.iasummit.org/2007/conferencesession/the_2006_ia
 _slam_the_workshop.html
DTSTART;TZID=US/Pacific:20070324T144500
SUMMARY:2007 IA slam: The workshop with a winner
DTEND;TZID=US/Pacific:20070324T174500
DESCRIPTION:Lynn Boyden\, Chris Chandler\, Matthew Fetchko\, Eric Reiss\
 n\nThe rules of engagement for the IA Slam call for the brief presentati
 on of a consulting scenario by the Instigators (that's us)\, followed by
  the completely random division of participants (that's you) into teams.
  You then work furiously to develop a response to the problem in less th
 an an hour\, using only the classic tools of IA\, and your wits. At the 
 end of the breakout session\, teams present their solutions to the Insti
 gators and whoever else is in the room. The Slam requires that teams emp
 loy not only the core tenets of IA theory\, but also those that inform t
 he realpolitik of IA practice: managing team politics\,identifying probl
 ems\, project management\, time management\, expectation management\, br
 ainstorming and designing solutions\, and presenting a solution.\n\nSolu
 tions are judged by how well they respond to the clients’ needs\, stated
  and otherwise. Additional criteria\, too arcane to elaborate in this fo
 rum\, are also evaluated to arrive at a clear winner of the annual Infor
 mation Architecture Slam medal. The judges' decisions are often arbitrar
 y but always final.
END:VEVENT
END:VCALENDAR
